2002-06-02 - Some minor internal changes so it works OK with the Internet Play Enabled library. 2002-05-25 v1.0.2 I was doing some work for some major updates to libipk (which contains internal games logic) when I noticed that, because qt-3.0.3 is installed, the program does not compile properly. When it does, after a few hacks, it crashes. Sooooww: - Implemented hack in Makefile so the program links to the libqt-2.x.x.so in stead of the 3.x libraries which cause an unknown problem. Until I fixed this, and qt-2.x.x is still on your system you won't have any problems compiling anymore. - Some minor documentation updates. For you bleeding-edge software testers out there: there is a preliminary "libipk-2.0.0-alpha" available. (ONLY IN BINARY FORM -- read the website). This new and improved library has got Internet-play basics enabled. It simply "plugs" into the existing game without any problems. This version is available to see if it at all is feasable but the system can be shut down without notice. Interested? Drop me an email at hugo DOT homebaze DOT net specifying where you live. Please note that I can only supply Linux i386-binaries. 2002-04-02 v1.0.1 Libipk packages available for download for other operating systems. Special thanks to Amar for building these: - Sun Solaris - FreeBSD - MacOS X 2002-01-19 v1.0.1 Version 1.0.1 made available for download: - Changed background to a pixmap to avoid going crazy with certain images (you know what I mean if you experienced it) - Also added a Setting to change this to some other pixmap. If you can't see the progress- bar; restart. - Fixed score counter. Now it *really* is in sync with the Windows-game. - Some Makefile dependency-fixes. 2002-01-11 v1.0 Version 1.0 made available for download: - Finally added some Makefile support. - Removed lots of debug output. - ALL preferences work now. - Some color-changes here and there. - Fixed crash when playername was longer than 30 chars, and an attempt was made to write to the highscores. As a fix, the playername will be truncated to 30 chars. - Some levels have illegal images in them -- that is, the sizes of those images are wrong. This caused a scaling problem with the hotspots. This is fixed now. - The problem mentioned above also influenced the drawing of the hotspots, this is fixed too ;) 2002-01-10 HvG Getting really ready for a 1.0 release now: - When you make a mistake, the system bell sounds. - Added setting "Beep On Mistake". - More code cleanup and updated some comments here and there.. 2002-01-09 HvG It's really begin to look like a real v1.0. Expect a new release candidate real soon.. - Code cleanup - Whenever a game is ended, it will now show which differences you didn't spot. 2002-01-07 HvG Development goes on and on... - Changed color of the "Scoreboard". 2002-01-07 HvG RC-2 - "Release candidate" 2 made available for download, quickly after rc-1, because of the ugly bugs in it. Added some things: - "Start" changes into "Stop" when game commences. - When you've got them all the tekst WELL DONE is displayed (so you know the game is over). Fixed some bugs: - The game sometimes showed you in advance where the differences were. Not quite intentional ;) - The Settings button "got stuck" (only visual). Implemented more of the Settings dialog: - Fixed select color in Settings-dialog. - "Show levelname" now works. - Added a select-directory dialog for highscore and level-directories. - Path settings are now saved! 2002-01-06 - 2002-01-07 HvG RC-1 - "Release candidate" 1 made available for download for testing the gameplay. 2002-01-06 HvG - Got the highscore-stuff working now. Game seems to be *pretty* functional, so version 1.0 is on it's way.. 2002-01-05 - 2002-01-06 HvG - Got started with reading the Windows highscore-list, but I was too drunk to make it work. 2002-01-05 HvG - Added restore and save of Settings. Not all settings are configurable yet: ColorGood* "good" hits (#hextriplet) ColorBad if game is over, the forgotten ones'll be displayed in this color PenWidth* width of pen (0-9) BarStyle style of countdown-bar (0,1) PathToLevels* where the levels are (dir) PathToHighs* where the highscores are (dir) 2002-01-03 - 2002-01-04 ;) HvG - Added Settings-dialog. - Minor changes to the GUI to make it look more like the original program. 2002-01-03 HvG - Got most of the GUI working. When image is clicked, these coordinates are checked throught libipk.so. - About-box functional ;) - Highest score is remembered (this'll be a highscore list fully compatible with the windows-game) 2002-01-01 Initial version: - FindItNIX plugs "libipk.so" - libipk can read IPKs